inonit.domain.game.card.hearts
Interface Intelligence.Environment

Enclosing class:
Intelligence

public static interface Intelligence.Environment

An object which can provide an Intelligence with services from, or information about, the environment in which it is running. An implementation of Environment is passed to the Intelligence as an argument to its initialize argument after it is instantiated.


Inner Class Summary
static interface Intelligence.Environment.Storage
          An object which can be used by an Intelligence to persist data.
 
Method Summary
 Intelligence.Environment.Storage getStorage()
          Returns a Storage from which data may be read, or to which data may be written, which will persist after an Intelligence is destroyed.
 

Method Detail

getStorage

public Intelligence.Environment.Storage getStorage()
Returns a Storage from which data may be read, or to which data may be written, which will persist after an Intelligence is destroyed.
Returns:
A Storage object which this Intelligence may use for persistent storage.